The default only runs if you log in to Steam. Steam has 2 gameversions, a default and a legacy. Windows 7 windowed mode recording works for Molotok, but it has fluctuating fps.
Windows 8.1 windowed mode works perfectly fine, but the game instantly crashes when I hit the record button (tried with DxTory). If you make any move with the mouse, fps will drop to 0 instantly.
Windows 10 windowed modes are UNPLAYABLE.
However I think windowed mode is less stable then full screen mode. Fraps is better than DxTory in this case, because Fraps doesn't count mouse movement into the fps measurement. I have measured WINDOWED MODE using Fraps.
You may download these test recordings from here: I don't know other recorders than Microsoft DVR, that works in full screen. I have measured FULL SCREEN MODE using a 10 second recorded footage and this ffmpeg command: ffmpeg -i input.mp4 -an -vf mpdecimate -loglevel debug -f null - (this one outputs which frames are duplicates of the previous ones, for this I have recorded 15 second footages of the game while the mouse didn't move) I am not able to use Fraps in full screen mode. The GoG version runs 20 fps in windowed mode and 16 fps in full screen mode. I could dig deeper and try this on older XP/Win98 machines, but I don't think it has practical use.Ĭonclusion: Ewil had a good intuition, the steam version is the most stable of them all, rock solid 20 fps. This image shows my tests on 3 different machines. (I used decimal comma instead of decimal point) I have got my hands on the steam version. Then you can switch to windowed mode using alt+enter, which causes crash the first time you use it. Just create a shortcut of the exe file and use Windows 98/Windows ME compatibility mode and 16bit/65536 color compatibility mode.
You need no extra software to run the games in windowed mode. I think I've managed to unravel the great mistery. Is there an automatic way of detecting identical frames in a Molotok Thank you! It all makes sense now. I counted unique frames manually in a 2-3 second sample in each video. So it could be that the joke's on us, this is the correct playrate and DeadShot was right all along. Can the same game run at different fpses on different computers? Which framerate is correct? We both did record our games at 30fps, but the games themselves ran at 16fps and 18-20fps respectively. In your video the game frame rate varied between 18 and 20 frames per second due to the lag. In my video every other frame was the same as the previous frame (except for one frame each sec). Oddly enough, Commandos BEL seems to operate at 16 frames per second for me. HINT: It's easy to detect lag or frameskips watching the movement of the green enemy line-of-sight triangles frame-by-frame (or anything that moves, even scrolling the screen). I watched both videos side by side, frame-by-frame. This fixes the "Directx 5 not found" error apparently. The only change I had to make was renaming the "Comandos.exe" to "Commandos.exe". Windows 10 64bit / Commandos BEL GOG.com version / Recording with Microsoft DVR (the XBox recorder built-in-windows) I can see many lags/framedrops in his video, therefore it could have been a recording problem, or perhaps he used a virtual machine. I'm hoping the problem is on Molotok's side ?. However I cannot explain why my video is 2sec slower than Molotok's. This concludes, that Soda88's video is 47/34 = 1.42 times faster than Molotok's, due to not using any framelimiter. A full circle takes 30 seconds at normal speed (I measured it). Since Soda88's video is clearly faster, for him the group had already made a full circle at this point. My video: 05-24 seconds (19s in total) ->
Molotok's video: 06-23 seconds (17s in total) ->
Soda88's video: 00-34 seconds (34s in total) -> The topleft patrol groups' move the same distance during these times (the leader just started facing right in the end): Undisturbed patrol groups are our only hope to measure elapsed time in this game. Patrolling groups' / patrollings' vehicle locations are completely parallel in each run (however facing directions seems to vary a little bit). All use GOG version of the game, otherwise timing tests has to be made to confirm legitnessĢ. I'd like to speedrun this game as well, but it's difficult since Commandos BEL lacks an in-game timer, and it seems to run at differnent speeds with different settings.ġ.